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Weapons || Armor || Skills
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Pitborn creatures who once held sway over much of The Abyss. Their skills as assassins and healers are sought after by the forces of light and dark alike. Active in the devildom in humanform, they are distinguished as superb assassins. Perhaps due to worshipping the red blood within their vein, they have relatively strong resistance against the erosion of the devildom. Hidden in the darkness, using blood pacts passed down from ancient ages for healing or attack agaisnt rancorous foe. Death through angony of blood boiling became the symbol of their slayings.
Millennia ago, Abaddon's forces conquered the lands of The Segnale and commanded them to subjugate themselves to his will. They fled to Haran, and though they did not pledge their loyalty to Haran or The White Lady, their hatred for Abaddon burns deep. Their magic is vampiric in nature. "From blood we take, to blood we give," they say. Some follow the path of the assassin, others the path of the healer. Whichever way they choose, they are some of the most deadly creatures in this world or any other.
The Segnale is a fearsome character not to be dealt with lightly. The Segnale class is the more popular class for parties, being as they can one-hit their targets. Not saying that they can kill every pitborn they come in contact with in just one strike, but more so that they can easily one hit their allies. The Segnale class has the ability to heal their allies back either to the brink or tip of their health bars. With a heal specified to heal themselves, heal their allies, and also one to heal themselves and their allies in an AoE attack on decreasing health. A problem is that the heal may seem to slow at times, but not to worry, the Segnale class has the ability to revive the dead. At the high level of 42 a Segnale can not only crush their opponents with their blood whip, but also revive those around them, a helpful tool for any serious party. Many may think of the Segnale class as only a healer class, but once one takes on the role of a Segnale they realize it is so much more.
With moves that allow for vampirism to not only inflict massive damage to the opponent but also use the blood acquired from the target to heal their own wounds, it is no wonder that a Segnale may sometimes wish to train alone. Their attacks can be close ranged or distanced based, their melee attacks are even long ranged because of the distance that is put between the pitborn and themselves due to the length of the blood whip. Curse attacks are not to be overlooked, distance keeps ones health bar full. A Segnale can fire off curse attacks and then close the distance with their blood whip, by that time the enemy is already drained of health as is, but with quick close ranged attacks like Blood hit and Evil crow the monster stands no chance.
Forget not the Buffing and de-buffing abilities. Best used while soloing, a Segnale can increase their own attack, their own defense (as well as others), and lower the opponents attack and defense. These buffs are short-lived but give the Segnale the means to kill faster and more efficiently. Higher level buffs of these can help save the life of a friend in need of a quick fix, but you can always revive them anyways. If you are a blood drinker and wish to join the ferocious class of the Segnale, you can sign up at any recruitment center near you.
I also see that you are pronouncing their order wrong, it is pronounce, "Seniale", the "g" is silent.
Skills
Healing Mastery
Skill Type - Heal
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Required Skills -
Skill that increases spiritual concentration, increases mana recovery rate.
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Fishing Mastery
Skill Type - Fishing Rod
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Required Skills -
This allows you to fish.
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Wound Healing
Skill Type - Heal
Price -
Required Skills -
Recovers the target player's HP.
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Rising Guard
Skill Type - Heal
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Required Skills - Healing Mastery
Increases the guard rate of the target player for certain amount of time.
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Great Guard
Skill Type - Heal
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Required Skills -
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Hyper Heal
Skill Type - Heal
Price -
Required Skills - Wound Healing
Recovers HP of party members around certain range of oneself.
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Magic Shield
Skill Type - Heal
Price -
Required Skills - Ring Guard
Increases the defense of the target player for certain amount of time.
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Dark Circle
Skill Type - Heal
Price -
Required Skills - Magic Shield
Adds curse attack to your attack for certain amount of time, the MP of opponent will decrease for certain amount of time because of schizophrenia from the curse.
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Divine Shield
Skill Type - Heal
Price -
Required Skills - Great Guard
Increases defense of party members for a certain period of time. Cannot be doubled with Magic Shield
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Increase Attack
Skill Type - Heal
Price -
Required Skills - Magic Shield
Increases the attack power of the target player for certain amount of time.
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Amazing Attack
Skill Type - Heal
Price -
Required Skills - Divine Shield
Increases physical and magical attack power of party members for a certain period of time. Cannot be doubled with Increase Attack.
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Fast Healing
Skill Type - Heal
Price -
Required Skills - Recover
Recovers the target player's HP and sustains the effect for certain amount of time.
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Curse Mastery
Skill Type - Curse
Price -
Required Skills -
Increases attack power of curse.
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Decrease Attack
Skill Type - Curse
Price -
Required Skills - Curse Mastery
Decrease the opponent's attack power for certain amount of time.
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Diminish
Skill Type - Curse
Price -
Required Skills - Decrease Attack
Decrease the opponent's defense for certain amount of time.
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Anti Magic
Skill Type - Curse
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Required Skills - Diminish
Decreases opponent's magic attack for certain amount of time.
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Paralyze
Skill Type - Curse
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Required Skills - Anti-Magic
The opponent will be immoveable for certain amount of time.
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Blood Mastery
Skill Type - Blood
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Required Skills -
This skill increases the maneuver of blood, increases HP recovery rate.
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Death Side
Skill Type - Blood Whip
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Required Skills - Blood Mastery
Summons cycle of blood and slashes the enemy, the enemy will be immovable for a moment (Physical Attack).
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Backdraft
Skill Type - Blood Whip
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Required Skills - Blood Mastery
Causes the backflow of enemy's blood to inflict damage. (Curse Attack)
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Blood Hit
Skill Type - Blood Whip
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Required Skills - Blood Mastery
Quickly attacks the enemy multiple times using Blood Whip, the attack count depends upon the skill level. (Physical Attack)
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Vampire
Skill Type - Blood Whip
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Required Skills - Death Side
After attacking the enemy with Blood Whip, absorbs blood of the enemy to recover part of one's HP (Physical Attack).
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Dread Nail
Skill Type - Blood Whip
Price -
Required Skills - Backdraft
Stretches fingernails like tentacles and makes the enemy hesitate, inflicts 3 curse attacks. (Curse Attack)
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Ruins Skull
Skill Type - Blood
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Required Skills -
A basic skill of segnall that forms the curse in concrete form and shoots it to the enemy.
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Evil Spear
Skill Type - Blood Whip
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Required Skills - Backdraft, Vampire
Summons spear of Foreign Realm and stabs the enemy in the direction. (Physical Attack) Additionally, blood of enemy will be fused with the Blood Whip and explode (Curse Attack).
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Curse Field
Skill Type - Blood Whip
Price -
Required Skills - Evil Spear
Contaminates certain area with curse for 8 seconds, per second inflicts damage to enemies inside the area.
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Evil Crow
Skill Type - Blood Whip
Price -
Required Skills - Evil Spear
Burrows the force of Foreign Realm to amplify one's strength and attacks the enemy 6 times with cursed fingernails. The first and the last are curse based attacks (AOE) and rest are physical attack.
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Spirit Emission
Skill Type - Blood Whip
Price -
Required Skills - Evil Crow
This skill forcefully spins a transformed curse Chakram from the Bloodwhip and inflicts two range damage hits on enemy. (2 hit linear AoE)
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Rise Pierce
Skill Type - Blood Whip
Price -
Required Skills - Spirit Emission
This skill fuses the fingernails into a strong spike that lays a powerful curse on the enemy with some chance of decreasing their curse resistance. (Certain area 3 hit skill)
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